
As of now, everything you pick up costs 1 cargo slot. You have slots for weapons, primary and secondary slots for consumables – devices you can use a number of times before they disappear modules – think the gear you get for your character in RPGs and cargo space. On the other hand, the ships do have a lot of equipment slots. This is no longer true as each class now has a set of built-in abilities unavailable to other classes. The devices you started with were obtainable by other class ships in Everspace. Since the game is at the early stages of development, and the progression and classes system hasn’t been flashed out yet, the demo featured 3 sub-classes for the medium-ship class with various class-tied abilities. And a lot of new stuff is going to be added during the development cycle. Guns and equipment from the previous installment make their return. There wasn’t much to do with them in the demo, but I’m sure crafting and trading will be even more developed in Everspace 2 compared to the first game. For resources, rarity tiers do apply as well. Better tiers offer more effects, better stats, and higher on-hit chance. For items, rarity tiers not only mean better stats, be it a range of the weapon, energy consumption, and other various parameters, but also different on-hit effects.

Inventory management, the rarity of items, stash management, leveling, and more – are new additions. However, you’ll discover that a lot of new RPG elements were added. A space shooter with various types of enemies, guns, and devices where the outcome of the fight depends on your aim, clever usage of devices, and general game knowledge. The core premise is still there – it is a space shooter. Much like Diablo II, Improving on what has worked in the first installment, Everspace 2 is taking a step forward and adds a lot to its gameplay. Gameplay – Space Shooter goes Diablo II Itemization, inventory, and classes

So if you liked the first installment, like what you read below, don’t hesitate to show you support. The game is currently on Kickstarter, actually making the final jump towards its campaign goal.

Moving away from the rogue-like nature of the first Everspace, Everspace 2 has much more room for exploration. While this is by no means a finished product, it shows the hand-crafted open-world approach the developers at Rockfish Games have taken. The game is at the early stages of development, and I got the chance to play the demo. What you read below is a subject to change and may not make it to the final release.Įverspace 2 is an upcoming space shooter set in the open world of the future with a rich story to discover and introduction of new itemization, inventory management, and progression systems. The release date is Fall of 2021, meaning there are almost two years of development ahead. Please keep in mind that this preview is based on the demo version, a very early prototype.
